I’ve recently been working on converting a scene from mental ray to Arion. Here’s a few tips that you might find helpful…
1. Stay away from real world scale for your UVW mapping. Fry materials don’t allow you to enter a real world size for your bitmap, so your bitmap for your Fry material would show up as a 1″ tile if real world scale is turned on in your UVW Map modifier.
2. Don’t rely too heavily on the material converter for converting your materials over to Fry materials. It doesn’t convert menal ray materials.
3. Semi-transparent objects, such as curtains and lampshades, are a bit tricky. The best approach is to take a transparent material and add a second layer that is opaque. From there, you can control the balance between the two to get the right effect you are looking for.
4. Save your materials! If you have some reusable materials, save them to the Arion material library…no use reinventing the wheel each time.
5. 3D Max’s Multi-sub object materials do work with max, so feel free to use them where you need to. Once in Arion, you can still edit each material individually.







